In addition to the optical and mechanical acoustic output, there is another opportunity for interaction. The force feedback technology allows the output effects in response to mechanical forces acting on the character. This technique is mainly used in steering wheels for driving games, joysticks for flight sims and gamepads as well as mouse buttons. For example, if the player with the race car driving into an obstacle, it senses an object on the steering wheel movement.
The computer game is characterized by fundamental differences, but also by significant similarities with other media and art forms. The two essential elements of a computer game, the image and interactivity. The first is generated both in the film as well as painting and drawing, the second in the experimental theater.
Often the computer game borrows technical aspects from other media and develops them in own context. This can be from a story, drama, film, literature or music, and if this also in a completely new way, for example in Black & White, Deus Ex, World of Warcraft, The Sims, Dungeon Keeper, Baldur’s Gate 2, Fahrenheit, Iceland Monkey 3, etc. Game development requires a high level of creative and artistic work.